No More Room in Hell 2 Maps Guide for Version 1.0
Browse the verified No More Room in Hell 2 version 1.0 map pool: six Objective scenarios, three Survival arenas, mode differences, and naming caveats.
Version 1.0 has nine maps across two mission types: six Objective scenarios and three dedicated Survival arenas. Solo Mode can be used to practice the map pool without permadeath, but it does not use traditional progression.
Version 1.0 map count
| Mode | Verified count | Core structure |
|---|---|---|
| Objective | 6 | Large scenarios with a linear CRC task chain and extraction |
| Survival | 3 | Compact speaker-defense arenas with three waves |
| Total | 9 | Two distinct mission types |
The official July announcement identifies Raven Rock as the sixth Objective map and names all three Survival maps. The current Xbox store independently describes six scenario maps.
Objective maps
The current map inventory is:
- Power Plant
- Pottsville
- Lewiston
- Broadway
- Hospital / Beaulieu Hospital
- Raven Rock
Raven Rock is the 1.0 addition, set around an underground military installation in southern Pennsylvania. Broadway and Hospital were already identified as new Objective maps in official pre-launch updates.
The Xbox storefront uses descriptive location wording and “Bunker” for the military-installation scenario, while the official update title uses Raven Rock. This page uses Raven Rock as the current official map name and records Hospital / Beaulieu Hospital together to avoid pretending every menu uses identical display text.
Raven Rock now has enough current route evidence for a separate Raven Rock objective guide. That guide distinguishes the stable mission skeleton from changing gate codes, subsystem branches, item locations, and extraction routes instead of presenting one recorded run as universal.
Survival maps
Flooded
A storm-hit industrial area in rural Pennsylvania. The official description emphasizes standing water, multi-floor buildings, cargo containers, and limited dry space for sharing loot.
Lighthouse
A coastal environment built around a cliffside beacon, a small neighborhood, and abandoned construction. Tight interior spaces make retreat planning important.
Night of the Living Dead
A farmstead defense with a farmhouse, guest house, and barn. The three locations create different sight lines, entrances, and trap opportunities.
All three use the Survival Mode structure: prepare, defend speakers, move, and extract after three successful waves.
How to learn a map efficiently
Do not try to memorize an entire scenario in one run. Use a question-led pass:
- Objective: Where does the team regroup after the current task?
- Route: Which doorway or street keeps a second exit open?
- Resources: Where can the squad safely redistribute supplies?
- Failure: What is the earliest sign that this position is becoming unrecoverable?
- Extraction: What has to happen before the final or early exit becomes available?
Solo Mode is useful for route recognition. Cooperative matches are still needed to learn how real players split, communicate, and recover.
Why this page is not nine walkthroughs
“All maps” is one inventory-and-mode search task. A full walkthrough needs current, route-specific proof: objective order, alternate branches, item behavior, and screenshots or original diagrams with cleared rights.
Publishing nine thin pages from names alone would create more URLs without solving nine distinct player problems. Raven Rock is the first route-level split because an official source and two independent current walkthroughs now support a complete player task. Other map pages should be added only when they meet the same evidence bar.
Source check
The count and new-map details were checked against the official current announcements, the current Xbox store description, and Gematsu’s 1.0 report on August 12, 2026. Existing map names were cross-checked against the current community map index; Raven Rock route evidence is documented on its dedicated page.
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